//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace RoleEditor { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("RoleEditor.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized resource of type System.Byte[]. /// internal static byte[] about { get { object obj = ResourceManager.GetObject("about", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// internal static byte[] add { get { object obj = ResourceManager.GetObject("add", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// internal static byte[] arrow_left_green { get { object obj = ResourceManager.GetObject("arrow_left_green", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// internal static byte[] businessman { get { object obj = ResourceManager.GetObject("businessman", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// internal static byte[] delete { get { object obj = ResourceManager.GetObject("delete", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// internal static byte[] delete2 { get { object obj = ResourceManager.GetObject("delete2", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// internal static byte[] disk_blue { get { object obj = ResourceManager.GetObject("disk_blue", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// internal static byte[] document_plain { get { object obj = ResourceManager.GetObject("document_plain", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// internal static byte[] edit { get { object obj = ResourceManager.GetObject("edit", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// internal static byte[] floppy_disk_blue { get { object obj = ResourceManager.GetObject("floppy_disk_blue", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// internal static byte[] id_card { get { object obj = ResourceManager.GetObject("id_card", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// internal static byte[] key1 { get { object obj = ResourceManager.GetObject("key1", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// internal static byte[] key1_add { get { object obj = ResourceManager.GetObject("key1_add", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// internal static byte[] lock_preferences { get { object obj = ResourceManager.GetObject("lock_preferences", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// internal static byte[] printer { get { object obj = ResourceManager.GetObject("printer", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// internal static byte[] safe { get { object obj = ResourceManager.GetObject("safe", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized string similar to Add. /// internal static string textAdd { get { return ResourceManager.GetString("textAdd", resourceCulture); } } /// /// Looks up a localized string similar to Delete. /// internal static string textDelete { get { return ResourceManager.GetString("textDelete", resourceCulture); } } /// /// Looks up a localized string similar to Edit. /// internal static string textEdit { get { return ResourceManager.GetString("textEdit", resourceCulture); } } /// /// Looks up a localized string similar to Export. /// internal static string textExport { get { return ResourceManager.GetString("textExport", resourceCulture); } } /// /// Looks up a localized string similar to Print. /// internal static string textPrint { get { return ResourceManager.GetString("textPrint", resourceCulture); } } /// /// Looks up a localized string similar to _Show as text. /// internal static string textShowAsText { get { return ResourceManager.GetString("textShowAsText", resourceCulture); } } } }