887 lines
29 KiB
C#
887 lines
29 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace BreCalClient.Resources {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("BreCalClient.Resources.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] arrow_down_green {
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get {
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object obj = ResourceManager.GetObject("arrow_down_green", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] arrow_down_red {
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get {
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object obj = ResourceManager.GetObject("arrow_down_red", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] arrow_right_blue {
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get {
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object obj = ResourceManager.GetObject("arrow_right_blue", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] arrow_up_green {
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get {
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object obj = ResourceManager.GetObject("arrow_up_green", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] arrow_up_red {
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get {
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object obj = ResourceManager.GetObject("arrow_up_red", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] clipboard {
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get {
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object obj = ResourceManager.GetObject("clipboard", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] clock {
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get {
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object obj = ResourceManager.GetObject("clock", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] containership {
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get {
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object obj = ResourceManager.GetObject("containership", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] containership1 {
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get {
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object obj = ResourceManager.GetObject("containership1", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] delete {
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get {
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object obj = ResourceManager.GetObject("delete", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] emergency_stop_button {
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get {
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object obj = ResourceManager.GetObject("emergency_stop_button", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] logo_bremen_calling {
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get {
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object obj = ResourceManager.GetObject("logo_bremen_calling", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] ship2 {
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get {
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object obj = ResourceManager.GetObject("ship2", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Agencies.
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/// </summary>
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public static string textAgencies {
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get {
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return ResourceManager.GetString("textAgencies", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Agency.
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/// </summary>
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public static string textAgency {
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get {
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return ResourceManager.GetString("textAgency", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Anchored.
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/// </summary>
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public static string textAnchored {
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get {
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return ResourceManager.GetString("textAnchored", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Arrival terminal.
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/// </summary>
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public static string textArrivalTerminal {
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get {
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return ResourceManager.GetString("textArrivalTerminal", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Berth.
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/// </summary>
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public static string textBerth {
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get {
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return ResourceManager.GetString("textBerth", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Berths.
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/// </summary>
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public static string textBerths {
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get {
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return ResourceManager.GetString("textBerths", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Bunkering.
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/// </summary>
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public static string textBunkering {
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get {
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return ResourceManager.GetString("textBunkering", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Callsign.
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/// </summary>
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public static string textCallsign {
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get {
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return ResourceManager.GetString("textCallsign", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Cancel.
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/// </summary>
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public static string textCancel {
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get {
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return ResourceManager.GetString("textCancel", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Cancelled.
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/// </summary>
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public static string textCancelled {
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get {
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return ResourceManager.GetString("textCancelled", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Categories.
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/// </summary>
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public static string textCategories {
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get {
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return ResourceManager.GetString("textCategories", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Change.
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/// </summary>
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public static string textChange {
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get {
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return ResourceManager.GetString("textChange", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Change password.
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/// </summary>
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public static string textChangePassword {
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get {
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return ResourceManager.GetString("textChangePassword", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Clear assignment.
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/// </summary>
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public static string textClearAssignment {
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get {
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return ResourceManager.GetString("textClearAssignment", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Clear value.
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/// </summary>
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public static string textClearValue {
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get {
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return ResourceManager.GetString("textClearValue", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Close.
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/// </summary>
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public static string textClose {
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get {
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return ResourceManager.GetString("textClose", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Confirmation.
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/// </summary>
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public static string textConfirmation {
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get {
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return ResourceManager.GetString("textConfirmation", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Departure terminal.
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/// </summary>
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public static string textDepartureTerminal {
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get {
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return ResourceManager.GetString("textDepartureTerminal", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Draft.
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/// </summary>
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public static string textDraft {
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get {
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return ResourceManager.GetString("textDraft", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Edit ship call.
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/// </summary>
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public static string textEditShipcall {
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get {
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return ResourceManager.GetString("textEditShipcall", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Edit times.
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/// </summary>
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public static string textEditTimes {
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get {
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return ResourceManager.GetString("textEditTimes", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Enter keyword.
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/// </summary>
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public static string textEnterKeyword {
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get {
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return ResourceManager.GetString("textEnterKeyword", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to ETA berth.
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/// </summary>
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public static string textETABerth {
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get {
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return ResourceManager.GetString("textETABerth", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to ETD berth.
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/// </summary>
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public static string textETDBerth {
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get {
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return ResourceManager.GetString("textETDBerth", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Exit.
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/// </summary>
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public static string textExit {
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get {
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return ResourceManager.GetString("textExit", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Fixed.
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/// </summary>
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public static string textFixed {
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get {
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return ResourceManager.GetString("textFixed", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to from.
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/// </summary>
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public static string textFrom {
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get {
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return ResourceManager.GetString("textFrom", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Interval.
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/// </summary>
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public static string textInterval {
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get {
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return ResourceManager.GetString("textInterval", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to L/W.
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/// </summary>
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public static string textLengthWidth {
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get {
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return ResourceManager.GetString("textLengthWidth", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Lock time.
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/// </summary>
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public static string textLockTime {
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get {
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return ResourceManager.GetString("textLockTime", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Login.
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/// </summary>
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public static string textLogin {
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get {
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return ResourceManager.GetString("textLogin", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Moored in lock.
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/// </summary>
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public static string textMooredLock {
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get {
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return ResourceManager.GetString("textMooredLock", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Mooring.
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/// </summary>
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public static string textMooring {
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get {
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return ResourceManager.GetString("textMooring", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to New...
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/// </summary>
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public static string textNewDots {
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get {
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return ResourceManager.GetString("textNewDots", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to New password.
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/// </summary>
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public static string textNewPassword {
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get {
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return ResourceManager.GetString("textNewPassword", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Not rotated.
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/// </summary>
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public static string textNotRotated {
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get {
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return ResourceManager.GetString("textNotRotated", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to OK.
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/// </summary>
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public static string textOK {
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get {
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return ResourceManager.GetString("textOK", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Old password.
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/// </summary>
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public static string textOldPassword {
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get {
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return ResourceManager.GetString("textOldPassword", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Operations end.
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/// </summary>
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public static string textOperationsEnd {
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get {
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return ResourceManager.GetString("textOperationsEnd", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Operations start.
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/// </summary>
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public static string textOperationsStart {
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get {
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return ResourceManager.GetString("textOperationsStart", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Participants.
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/// </summary>
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public static string textParticipants {
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get {
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return ResourceManager.GetString("textParticipants", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Password.
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/// </summary>
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public static string textPassword {
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get {
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return ResourceManager.GetString("textPassword", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Password changed..
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/// </summary>
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public static string textPasswordChanged {
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get {
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return ResourceManager.GetString("textPasswordChanged", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Pier side.
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/// </summary>
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public static string textPierside {
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get {
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return ResourceManager.GetString("textPierside", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Pilot.
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/// </summary>
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public static string textPilot {
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get {
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return ResourceManager.GetString("textPilot", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Pilot required.
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/// </summary>
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public static string textPilotRequired {
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get {
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return ResourceManager.GetString("textPilotRequired", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Rain sensitive cargo.
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/// </summary>
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public static string textRainSensitiveCargo {
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get {
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return ResourceManager.GetString("textRainSensitiveCargo", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Recommended tugs.
|
|
/// </summary>
|
|
public static string textRecommendedTugs {
|
|
get {
|
|
return ResourceManager.GetString("textRecommendedTugs", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Remarks.
|
|
/// </summary>
|
|
public static string textRemarks {
|
|
get {
|
|
return ResourceManager.GetString("textRemarks", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Repeat new password.
|
|
/// </summary>
|
|
public static string textRepeatNewPassword {
|
|
get {
|
|
return ResourceManager.GetString("textRepeatNewPassword", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Replenishing lock.
|
|
/// </summary>
|
|
public static string textReplenishingLock {
|
|
get {
|
|
return ResourceManager.GetString("textReplenishingLock", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Replenishing terminal.
|
|
/// </summary>
|
|
public static string textReplenishingTerminal {
|
|
get {
|
|
return ResourceManager.GetString("textReplenishingTerminal", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Rotated.
|
|
/// </summary>
|
|
public static string textRotated {
|
|
get {
|
|
return ResourceManager.GetString("textRotated", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Search.
|
|
/// </summary>
|
|
public static string textSearch {
|
|
get {
|
|
return ResourceManager.GetString("textSearch", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Ship.
|
|
/// </summary>
|
|
public static string textShip {
|
|
get {
|
|
return ResourceManager.GetString("textShip", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Ship length.
|
|
/// </summary>
|
|
public static string textShipLength {
|
|
get {
|
|
return ResourceManager.GetString("textShipLength", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Sort order.
|
|
/// </summary>
|
|
public static string textSortOrder {
|
|
get {
|
|
return ResourceManager.GetString("textSortOrder", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Terminal.
|
|
/// </summary>
|
|
public static string textTerminal {
|
|
get {
|
|
return ResourceManager.GetString("textTerminal", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Tidal window.
|
|
/// </summary>
|
|
public static string textTidalWindow {
|
|
get {
|
|
return ResourceManager.GetString("textTidalWindow", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to to.
|
|
/// </summary>
|
|
public static string textTo {
|
|
get {
|
|
return ResourceManager.GetString("textTo", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Tug.
|
|
/// </summary>
|
|
public static string textTug {
|
|
get {
|
|
return ResourceManager.GetString("textTug", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Tug required.
|
|
/// </summary>
|
|
public static string textTugRequired {
|
|
get {
|
|
return ResourceManager.GetString("textTugRequired", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Type.
|
|
/// </summary>
|
|
public static string textType {
|
|
get {
|
|
return ResourceManager.GetString("textType", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to User login.
|
|
/// </summary>
|
|
public static string textUserlogin {
|
|
get {
|
|
return ResourceManager.GetString("textUserlogin", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to User name.
|
|
/// </summary>
|
|
public static string textUsername {
|
|
get {
|
|
return ResourceManager.GetString("textUsername", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Voyage.
|
|
/// </summary>
|
|
public static string textVoyage {
|
|
get {
|
|
return ResourceManager.GetString("textVoyage", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Zone entry.
|
|
/// </summary>
|
|
public static string textZoneEntryTime {
|
|
get {
|
|
return ResourceManager.GetString("textZoneEntryTime", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Byte[].
|
|
/// </summary>
|
|
public static byte[] trafficlight_green {
|
|
get {
|
|
object obj = ResourceManager.GetObject("trafficlight_green", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Byte[].
|
|
/// </summary>
|
|
public static byte[] trafficlight_off {
|
|
get {
|
|
object obj = ResourceManager.GetObject("trafficlight_off", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Byte[].
|
|
/// </summary>
|
|
public static byte[] trafficlight_on {
|
|
get {
|
|
object obj = ResourceManager.GetObject("trafficlight_on", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Byte[].
|
|
/// </summary>
|
|
public static byte[] trafficlight_red {
|
|
get {
|
|
object obj = ResourceManager.GetObject("trafficlight_red", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Byte[].
|
|
/// </summary>
|
|
public static byte[] trafficlight_red_yellow {
|
|
get {
|
|
object obj = ResourceManager.GetObject("trafficlight_red_yellow", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Byte[].
|
|
/// </summary>
|
|
public static byte[] trafficlight_yellow {
|
|
get {
|
|
object obj = ResourceManager.GetObject("trafficlight_yellow", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Byte[].
|
|
/// </summary>
|
|
public static byte[] umbrella_closed {
|
|
get {
|
|
object obj = ResourceManager.GetObject("umbrella_closed", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Byte[].
|
|
/// </summary>
|
|
public static byte[] umbrella_open {
|
|
get {
|
|
object obj = ResourceManager.GetObject("umbrella_open", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Byte[].
|
|
/// </summary>
|
|
public static byte[] worker2 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("worker2", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
}
|
|
}
|