diff --git a/ENI2/Excel/ExcelUtil.cs b/ENI2/Excel/ExcelUtil.cs index 99c83bd1..8a9d79a0 100644 --- a/ENI2/Excel/ExcelUtil.cs +++ b/ENI2/Excel/ExcelUtil.cs @@ -2153,6 +2153,8 @@ namespace ENI2.Excel crew.CrewMemberIdentityDocumentType = ReadDocumentType(reader.ReadCellAsText(sheetTitle, string.Format("J{0}", i + 13)), out canceled); if (canceled) return true; + crew.CrewMemberIdentityDocumentIssuingState = "XX"; + crew.CrewMemberIdentityDocumentExpiryDate = new DateTime(2100, 12, 31); crew.CrewMemberIdentityDocumentId = reader.ReadCellAsText(sheetTitle, string.Format("K{0}", i + 13)); crew.CrewMemberVisaNumber = reader.ReadCellAsText(sheetTitle, string.Format("L{0}", i + 13)); @@ -2222,6 +2224,8 @@ namespace ENI2.Excel crewd.CrewMemberIdentityDocumentExpiryDate = new DateTime(2100, 12, 31); crewd.Effects = reader.ReadCellAsText("2. PORT", string.Format("C{0}", i + 142)); + + Util.UIHelper.SetBusyState(); // dialog might reset busy state } } else @@ -2256,9 +2260,13 @@ namespace ENI2.Excel crewd.CrewMemberIdentityDocumentType = ReadDocumentType(reader.ReadCellAsText(sheetTitle, string.Format("J{0}", i + 13)), out canceled); if (canceled) return true; + crewd.CrewMemberIdentityDocumentIssuingState = "XX"; + crewd.CrewMemberIdentityDocumentExpiryDate = new DateTime(2100, 12, 31); crewd.CrewMemberIdentityDocumentId = reader.ReadCellAsText(sheetTitle, string.Format("K{0}", i + 13)); crewd.CrewMemberVisaNumber = reader.ReadCellAsText(sheetTitle, string.Format("L{0}", i + 13)); + + Util.UIHelper.SetBusyState(); // dialog might reset busy state } } else @@ -2375,6 +2383,8 @@ namespace ENI2.Excel pas.PassengerIdentityDocumentType = ReadDocumentType(reader.ReadCellAsText(sheetTitle, string.Format("L{0}", i + 13)), out canceled); if (canceled) return true; pas.PassengerIdentityDocumentId = reader.ReadCellAsText(sheetTitle, string.Format("M{0}", i + 13)); + pas.PassengerIdentityDocumentExpiryDate = new DateTime(2100, 12, 31); + pas.PassengerVisaNumber = reader.ReadCellAsText(sheetTitle, string.Format("N{0}", i + 13)); Util.UIHelper.SetBusyState(); // dialog might reset busy state