git_bsmd/nsw/Source/SendNSWMessageService/NSWSendService.cs
2015-08-12 06:14:59 +00:00

217 lines
9.2 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Linq;
using System.IO;
using System.ServiceProcess;
using System.Text;
using System.Threading.Tasks;
using System.Timers;
using log4net;
using bsmd.database;
using bsmd.dbh;
using bsmd.hisnord;
namespace SendNSWMessageService
{
public partial class NSWSendService : ServiceBase
{
private Timer _timer;
private object _timerlock = new object();
private bool processRunning = false;
private ILog _log = LogManager.GetLogger(typeof(NSWSendService));
public NSWSendService()
{
Directory.SetCurrentDirectory(AppDomain.CurrentDomain.BaseDirectory);
InitializeComponent();
}
protected override void OnStart(string[] args)
{
this.EventLog.Source = this.ServiceName;
this.EventLog.Log = "Application";
this.Init(args);
this.EventLog.WriteEntry("NSW Send Service started.", EventLogEntryType.Information);
this.DoOnce();
}
public void Init(string[] args)
{
this._timer = new Timer();
this._timer.Interval = Properties.Settings.Default.SleepSeconds * 1000;
this._timer.Elapsed += _timer_Elapsed;
this._timer.Enabled = true;
}
public void DoOnce()
{
this._timer_Elapsed(null, null);
}
void _timer_Elapsed(object sender, ElapsedEventArgs e)
{
lock (this._timerlock)
{
if (this.processRunning) return;
else this.processRunning = true;
}
bool sendSucceeded;
if (DBManager.Instance.Connect(Properties.Settings.Default.ConnectionString))
{
// Datenbank auf zu sendende Objekte überprüfen und laden
List<MessageCore> coresMarkedForSending = DBManager.Instance.GetMessageCoresByStatus(MessageCore.BSMDStatus.TOSEND);
foreach (MessageCore core in coresMarkedForSending)
{
List<Message> messages = DBManager.Instance.GetMessagesForCore(core);
if (core.InitialHIS == Message.NSWProvider.DUDR)
{
// Rostocker: wir senden alle Nachrichten auf einmal
sendSucceeded = bsmd.hisnord.Request.Send(messages);
if (!sendSucceeded) core.BSMDStatusInternal = MessageCore.BSMDStatus.FAILURE;
else core.BSMDStatusInternal = MessageCore.BSMDStatus.SENT;
DBManager.Instance.Save(core);
}
else
{
List<Message> toSendMessageList = new List<Message>();
if ((core.IsTransit && core.TransitId.IsNullOrEmpty()) ||
(!core.IsTransit && core.VisitId.IsNullOrEmpty()))
{
foreach (Message message in messages)
{
if ((message.MessageNotificationClass == Message.NotificationClass.VISIT) ||
(message.MessageNotificationClass == Message.NotificationClass.TRANSIT))
{
if ((message.InternalStatus == Message.BSMDStatus.UNDEFINED) ||
(message.InternalStatus == Message.BSMDStatus.PREPARE) ||
(message.InternalStatus == Message.BSMDStatus.TOSEND))
{
if (message.HIS == Message.NSWProvider.UNDEFINED)
message.HIS = core.InitialHIS;
toSendMessageList.Add(message);
}
}
}
}
else // eine VISIT/TRANSIT Id ist vorhanden, die Daten können gesendet werden
{
// versendet werden nur die Nachrichten, die den Status "UNDEFINED", "PREPARE" und "TOSEND" haben
// diese wurden entweder von EU-NOAD angelegt oder durch den Melder bearbeitet
// Wichtig ist eine erfolgreich versendete Meldung nicht erneut zu versenden
foreach (Message message in messages)
{
if ((message.InternalStatus == Message.BSMDStatus.UNDEFINED) ||
(message.InternalStatus == Message.BSMDStatus.PREPARE) ||
(message.InternalStatus == Message.BSMDStatus.TOSEND))
{
if (message.HIS == Message.NSWProvider.UNDEFINED)
message.HIS = core.InitialHIS;
toSendMessageList.Add(message);
}
}
}
foreach (Message message in toSendMessageList)
{
try
{
_log.InfoFormat("Sending {0} message to {1}",
message.MessageNotificationClass.ToString(), message.HIS.ToString());
sendSucceeded = false;
// switch über passendes HIS / Schnittstelle
switch (message.HIS)
{
case Message.NSWProvider.DBH:
sendSucceeded = bsmd.dbh.Request.SendMessage(message);
if (!sendSucceeded)
message.InternalStatus = Message.BSMDStatus.SEND_FAILED;
break;
case Message.NSWProvider.DAKOSY:
sendSucceeded = bsmd.dakosy.Request.Send(message);
if (!sendSucceeded) message.InternalStatus = Message.BSMDStatus.SEND_FAILED;
break;
default:
_log.WarnFormat("Initial HIS not specified for message {0}", message.Id);
break;
}
if (sendSucceeded)
{
// alte Fehlerliste entfernen (die Antwort kann praktisch noch nicht da sein)
// vor dem Versenden zu entfernen halte ich für doof, wenn das Versenden scheitert
foreach (MessageError messageError in message.ErrorList)
DBManager.Instance.Delete(messageError);
foreach (MessageViolation messageViolation in message.ViolationList)
DBManager.Instance.Delete(messageViolation);
_log.Info("send successful, saving message.");
message.InternalStatus = Message.BSMDStatus.SENT;
message.SentAt = DateTime.Now;
}
DBManager.Instance.Save(message);
}
catch (Exception ex)
{
_log.ErrorFormat("SENDING message {0}: {1}", message.Id.ToString(), ex.Message);
}
}
}
}
DBManager.Instance.Disconnect();
}
else
{
_log.Fatal("database connection failure, stopping service");
this.EventLog.WriteEntry("NSW Send Service stopped: DB connection failed", EventLogEntryType.Error);
this.Stop();
}
lock (this._timerlock)
{
this.processRunning = false;
}
}
protected override void OnPause()
{
this._timer.Stop();
}
protected override void OnContinue()
{
this._timer.Start();
}
protected override void OnStop()
{
this._timer.Enabled = false;
this.EventLog.WriteEntry("NSW Send Service stopped.", EventLogEntryType.Information);
}
}
}