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BreCal/src/RoleEditor/Resources.Designer.cs

278 lines
9.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace RoleEditor {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("RoleEditor.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] about {
get {
object obj = ResourceManager.GetObject("about", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] add {
get {
object obj = ResourceManager.GetObject("add", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] arrow_left_green {
get {
object obj = ResourceManager.GetObject("arrow_left_green", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] businessman {
get {
object obj = ResourceManager.GetObject("businessman", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] delete {
get {
object obj = ResourceManager.GetObject("delete", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] delete2 {
get {
object obj = ResourceManager.GetObject("delete2", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] disk_blue {
get {
object obj = ResourceManager.GetObject("disk_blue", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] document_plain {
get {
object obj = ResourceManager.GetObject("document_plain", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] edit {
get {
object obj = ResourceManager.GetObject("edit", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] floppy_disk_blue {
get {
object obj = ResourceManager.GetObject("floppy_disk_blue", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] id_card {
get {
object obj = ResourceManager.GetObject("id_card", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] key1 {
get {
object obj = ResourceManager.GetObject("key1", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] key1_add {
get {
object obj = ResourceManager.GetObject("key1_add", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] lock_preferences {
get {
object obj = ResourceManager.GetObject("lock_preferences", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] printer {
get {
object obj = ResourceManager.GetObject("printer", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] safe {
get {
object obj = ResourceManager.GetObject("safe", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Add.
/// </summary>
internal static string textAdd {
get {
return ResourceManager.GetString("textAdd", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Delete.
/// </summary>
internal static string textDelete {
get {
return ResourceManager.GetString("textDelete", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Edit.
/// </summary>
internal static string textEdit {
get {
return ResourceManager.GetString("textEdit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Export.
/// </summary>
internal static string textExport {
get {
return ResourceManager.GetString("textExport", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Print.
/// </summary>
internal static string textPrint {
get {
return ResourceManager.GetString("textPrint", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to _Show as text.
/// </summary>
internal static string textShowAsText {
get {
return ResourceManager.GetString("textShowAsText", resourceCulture);
}
}
}
}